PC Controls
| Input | Action |
|---|---|
| E | Interact |
| F | Drop |
| T | Wipe Save |
| Click | Place |
Controls guide
The official Roblox description lists separate controls for PC and console. This page keeps them in a readable table and explains how each input fits the sorting, dropping, and shelf placement loop.

| Input | Action |
|---|---|
| E | Interact |
| F | Drop |
| T | Wipe Save |
| Click | Place |
| Input | Action |
|---|---|
| RT | Interact |
| B/O | Drop |
| RT | Place |
| D-Pad | Abilities |
Clean the Supermarket! is built around a simple but busy loop: interact with an item, move it, place it on the right shelf, and repeat until the store becomes easier to read. The controls matter because the game can feel much slower when you hesitate between pickup, drop, and placement. A player who knows the inputs can spend attention on shelf matching instead of searching for buttons.
On PC, E is your main interaction key. Treat it as the start of most stocking actions. Click is listed for place, which makes placement feel distinct from pickup. F drops an item when you need to reset a mistake or change your route. T is listed as Wipe Save, which is the kind of input players should use with caution because it affects saved progress rather than ordinary movement.
Keep your hand position simple. If E and F are easy to reach, you can recover from wrong pickups without breaking your route. When you pick up an item, already look toward the shelf where you expect to place it. That keeps interact and click from feeling like separate tasks. If you place items by clicking only after checking the shelf, you are less likely to drop something in the wrong spot and need another trip.
The Wipe Save key deserves special care. The official description lists T for that action, but it is not part of the normal stocking rhythm. New players should focus on E, F, and click first, then only use T if they fully understand what they are resetting.
Console players use RT for both interact and place according to the public description. That makes timing and aim more important because the same trigger can represent different parts of the loop depending on context. Slow down for your first few shelves and make sure the game is reading the intended target before pressing RT.
B/O is your drop action. Use it when you picked up the wrong item, when a route became awkward, or when you need to reset before continuing. The D-Pad is listed for abilities, so keep it in mind once abilities become relevant to your run. Do not build your first route around abilities before you can handle basic interaction and placement smoothly.
A good practice route is small and repeatable. Pick one shelf group, interact with nearby items, place them, and return to the same starting point. Repeat that until your inputs feel natural. Then add one more shelf group. This style of practice teaches the game faster than sprinting across the whole store because each loop gives you more chances to use the same controls under similar conditions.
Once you stop thinking about the buttons, upgrade decisions become easier. You will know whether your biggest problem is travel distance, carry flow, placement accuracy, or route planning. That is the point where the upgrades guide and calculator become useful.
PC players use E to interact. Console players use RT to interact.
PC players use F to drop. Console players use B/O to drop.
The official description lists T as Wipe Save, so use it carefully.
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